Once defense loops back up to zero and above, it works normally again. On the status screen, −128 displays as 0, −127 displays as 1, and so on and the battle GUI will always have the defense meter filled. Enemies will refuse to attack this unit, believing it to have high defense, but it does act properly as negative defense when the enemy counterattacks. Once the unit's defense increases above 127, it loops down to −128. Anything above 99 will not display properly in the stats screen, with only the last two digits showing. This can be used to exceed the class's usual stat cap of 20. 12 for firestone, 13 for divinestone, 15 for magestone, 23 for earthstone), and the item is not used up. When a class change item is used by a Manakete unit with a dragonstone equipped, it raises that unit's defense by whatever the dragonstone increases defense by (i.e. 15 TearRing Saga: Yutona Heroes War Chroniclesįire Emblem: Shadow Dragon & the Blade of Light Manakete defense glitch.13.5 Unlocking S supports in New Game + that have not been unlocked.13.4 Skipping to unintended dates and repeating months.13.3 Authority skill point loss when battalions are automatically equipped.
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